Link to website: http://www.gearfrontier.net
Gear Frontier is a networked, multiplayer car combat racing game built for the University of Southern California Advanced Games Project 2015-2016. The game was built over the course of a year.
I worked primarily on the gameplay, networking, and driving physics model.
- We used Photon for the networking because it got us off the ground almost immediately. We quickly learned the limitations of using Photon, such as poor support for authoritative servers and high latency, but figured out ways to make the system work for our game.
- I built the handling model to be arcady and responsive while still conveying vehicle heft. I didn’t use the Unity wheel colliders, and instead built a system using raycasts and math.
- I got the opportunity to work on all aspects of the project, ranging from UI, to technical art, to tools.